Worldbuilding - Player character updates Part 2

Now that the party members have finally escaped the ruins of Kharamund, it’s high time I posted their updated character sheets. These are the stats for Kilia, Elmander, Narvi and Mara as of the end of episode 18 (note: possibly some very minor spoilers if you haven’t listened).


Kilia, Level 3 human rogue


Strength: 11

Dexterity: 16 (+2)

Intelligence: 13 (+1)

Wisdom: 9

Constitution: 9

Charismas: 12


Hit point maximum: 10

Armour class: 15 (leather armour plus dex bonus)

Attack bonus: +1 melee, +3 ranged attacks


Saving throws:


Death/poison: 12

Wands: 14

Paralysis/stone: 12

Dragon breath: 15

Spells: 14


Thief Abilities (%):


Open locks: 35

Remove traps: 30

Pick pockets: 40

Move silently: 35

Climb walls: 82

Hide: 20

Listen: 38


Equipment: backpack; thieves’ pick and tools; waterskin; tinderbox, flint and steel; 4 torches; rations, 5 days; hemp rope (50 ft); shortbow; 6 shortbow arrows; quiver; dagger; short sword; leather armour; 1 silver arrow (+3 v undead); gnome knife


Money: 68 gold pieces;  24 silver pieces



Elmander, Level 2 human fighter


Strength: 15 (+1)

Dexterity: 12

Intelligence: 11

Wisdom: 11

Constitution: 12

Charismas: 12


Hit point maximum: 14

Armour class: 13 (leather armour)

Attack bonus: +2 melee


Saving throws:


Death/poison: 12

Wands: 13

Paralysis/stone: 14

Dragon breath: 15

Spells: 17



Equipment: club; scimitar + 1; leather armour; rations, 5 days; cloak; 4 torches; waterskin; oil flask, bullseye lantern; gnome knife


Money: 68 gold pieces;  24 silver pieces



Narvi, Level 3 dwarf cleric


Strength: 12

Dexterity: 8 (-1)

Intelligence: 10

Wisdom: 14 (+1)

Constitution: 14 (+1)

Charismas: 11


Hit point maximum: 21 (including constitution bonus) *note: I made an error with this in episode 18

Armour class: 14 (chainmail plus penalty)

Attack bonus: +1 melee


Saving throws:


Death/poison: 6

Wands: 7

Paralysis/stone: 9

Dragon breath: 11

Spells: 10


Cleric spells: Cure light wounds; Protection from evil


Equipment: chainmail; warhammer; ink jar; paper; cloak; whetstone; 4 torches; waterskin; holy symbol; rations, 5 days; sack; quill x 5; amethyst; fire opal; garnet; topaz; bluestone; gnome knife


Money: 68 gold pieces;  24 silver pieces



Mara, 2nd level human wizard


Strength: 7 (-1)

Dexterity: 11

Intelligence: 18 (+3)

Wisdom: 13 (+1)

Constitution: 10

Charismas: 11


Hit point maximum: 8 

Armour class: 11 (no armour)

Attack bonus: +1 melee


Saving throws:


Death/poison: 13

Wands: 14

Paralysis/stone: 13

Dragon breath: 16

Spells: 15


Magic-user spells: Read magic; shield; detect magic


Equipment: Spellbook; 4 torches; 5 quills; quill knife; waterskin; cloak; 4 glass bottles; gnome knife


Money: 68 gold pieces;  24 silver pieces



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