Worldbuilding - Player character updates Part 2
Kilia, Level 3 human rogue
Strength: 11
Dexterity: 16 (+2)
Intelligence: 13 (+1)
Wisdom: 9
Constitution: 9
Charismas: 12
Hit point maximum: 10
Armour class: 15 (leather armour plus dex bonus)
Attack bonus: +1 melee, +3 ranged attacks
Saving throws:
Death/poison: 12
Wands: 14
Paralysis/stone: 12
Dragon breath: 15
Spells: 14
Thief Abilities (%):
Open locks: 35
Remove traps: 30
Pick pockets: 40
Move silently: 35
Climb walls: 82
Hide: 20
Listen: 38
Equipment: backpack; thieves’ pick and tools; waterskin; tinderbox, flint and steel; 4 torches; rations, 5 days; hemp rope (50 ft); shortbow; 6 shortbow arrows; quiver; dagger; short sword; leather armour; 1 silver arrow (+3 v undead); gnome knife
Money: 68 gold pieces; 24 silver pieces
Elmander, Level 2 human fighter
Strength: 15 (+1)
Dexterity: 12
Intelligence: 11
Wisdom: 11
Constitution: 12
Charismas: 12
Hit point maximum: 14
Armour class: 13 (leather armour)
Attack bonus: +2 melee
Saving throws:
Death/poison: 12
Wands: 13
Paralysis/stone: 14
Dragon breath: 15
Spells: 17
Equipment: club; scimitar + 1; leather armour; rations, 5 days; cloak; 4 torches; waterskin; oil flask, bullseye lantern; gnome knife
Money: 68 gold pieces; 24 silver pieces
Narvi, Level 3 dwarf cleric
Strength: 12
Dexterity: 8 (-1)
Intelligence: 10
Wisdom: 14 (+1)
Constitution: 14 (+1)
Charismas: 11
Hit point maximum: 21 (including constitution bonus) *note: I made an error with this in episode 18
Armour class: 14 (chainmail plus penalty)
Attack bonus: +1 melee
Saving throws:
Death/poison: 6
Wands: 7
Paralysis/stone: 9
Dragon breath: 11
Spells: 10
Cleric spells: Cure light wounds; Protection from evil
Equipment: chainmail; warhammer; ink jar; paper; cloak; whetstone; 4 torches; waterskin; holy symbol; rations, 5 days; sack; quill x 5; amethyst; fire opal; garnet; topaz; bluestone; gnome knife
Money: 68 gold pieces; 24 silver pieces
Mara, 2nd level human wizard
Strength: 7 (-1)
Dexterity: 11
Intelligence: 18 (+3)
Wisdom: 13 (+1)
Constitution: 10
Charismas: 11
Hit point maximum: 8
Armour class: 11 (no armour)
Attack bonus: +1 melee
Saving throws:
Death/poison: 13
Wands: 14
Paralysis/stone: 13
Dragon breath: 16
Spells: 15
Magic-user spells: Read magic; shield; detect magic
Equipment: Spellbook; 4 torches; 5 quills; quill knife; waterskin; cloak; 4 glass bottles; gnome knife
Money: 68 gold pieces; 24 silver pieces
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