As I mentioned in episode 34, I'm going to put the full stats for the new party members, Ezra and Gregor.
Ezra is a 2nd level ranger (which I'm modelling on the thief class). His stat block is as follows:
| Characteristics: | | Modifier: |
| STRENGTH | 6 | -1 |
| DEXTERITY | 10 | |
| INTELLIGENCE | 11 | |
| WISDOM | 10 | |
| CONSTITUTION | 8 | |
| CHARISMA | 11 | |
| Saving Throws: | |
| Death/poison | 8 |
| Wands | 10 |
| Para/stone | 9 |
| Dragon breath | 13 |
| Spells | 11 |
He is armed with a short bow and a dagger, also carrying a waterskin and a week's rations, with no money.
He wears leather armour and has an AC of 13 and has 5 hit points.
His halfling abilities include a +1 modifier with ranged combat, and a +1 to initiative (although as we are playing with group initiative, this isn't hugely relevant). He can also hide very easily due to his small stature, with only a 10% chance of discovery.
Gregor, meanwhile, is a 2nd level dwarf fighter, with the following stat block:
| Characteristics: | | Modifier: |
| STRENGTH | 14 | +1 |
| DEXTERITY | 8 | -1 |
| INTELLIGENCE | 11 | |
| WISDOM | 10 |
|
| CONSTITUTION | 13 | +1 |
| CHARISMA | 11 | |
| Saving Throws: | |
| Death/poison | 8 |
| Wands | 10 |
| Para/stone | 9 |
| Dragon breath | 13 |
| Spells | 11
|
He wears chainmail and carries a shield, giving him an AC of 15 (including his dexterity penalty.) He has a +1 attack bonus.
He uses a battle axe, carries a waterskin and a week's worth of rations.
Meanwhile, the newly-enlarged party are up against the Green Vale Gang, who outnumber them almost two to one.
They have the following stats:
| Molko (4th level fighter) | bandit 1 (half-orc) | bandit 2 (Human) | bandit 3 (hobgoblin) |
| HP: 19 | HP: 4 | HP: 4 | HP: 6 |
| ac: 14 | ac: 14 | ac: 11 | ac: 11 |
| broad sword d8, shield, leather armour | short sword, d6 leather armour | short bow, 4 arrows, dagger | spear d6 |
| bandit 4 (human) | bandit 5 (human) | bandit 6 (half-orc) | Bandit 7 (gnoll) |
| HP: 8 | HP: 4 | HP: 4 | HP: 15 |
| ac: 11 | ac: 13 | ac: 14 | ac: 15 |
| club d4, leather armour | short sword d6 | shortbow d6, 5 arrows, leather armour | halberd 1d10, leather armour |
| Bandit 8 (human) | Bandit 9 (human) | Bandit 10 (hobgoblin) | |
| HP: 6 | HP: 6 | HP: 5 | |
| ac: 11 | ac: 11 | ac: 14 | |
| short bow, 4 arrows, dagger | axe d8 | dagger d4, leather armour | |
So, this will likely be a tough encounter for the party. Episode 35 is in production, so you'll not have long to find out what happens next...
A couple of things
ReplyDeleteClerics automaically get access to all divine spells. They dont roll to see what they get at each level.
How did Mara cast Hold Person in episode 35? She is not 5th level nor does she know the spell.
See my comments on episode 17 on Spotify for other comments.
Hi, firstly thanks so much for listening to the show! Feedback is much appreciated. I admit I'm learning the game as I go along, and have made a few errors with spell aspects - I quite like the idea of clerics in this world being assigned spells at random though, makes the gods seem more chaotic! Good spot re: Mara, of course it's Narvi who can cast 'hold person' currently. Looks like I know what spell Mara is going to get next...I will say, regarding Episode 17, that as Luken is an evil Cleric, I'm happy with the idea of him casting Cause Light Wounds, seems appropriate for him! Thanks for the comments, and hopefully you'll enjoy the next episode (when I have finished making it...)
ReplyDeleteIt is certainly a great podcast. I figured it was Narvi. It happens. Basic Fantasy has a Ranger class actually, in the supplemental material. I think it is on their main web site. There is a lot to keep track of for sure.
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